
We are Slytrunk
A team of fans who build like it.
We build the things communities gather around. A brand, a product, a live experience, a moment worth sending to someone. Made together, and held to a standard we set ourselves.
Intelligence
The idea that used to die because it would take a year is a different conversation now.
We didn’t tape a model onto last year’s workflow. We reworked how a job moves through the shop—from the detail in the brief, to design as the source of truth, to the tests and house standards our agents have to pass.
It means we spend less time on routine build volume and more time on product taste and architecture. You get a working cut in your hands early, and every line is held to the same bar we’ve always kept.
The bench
Everyone here answers for something specific.
23 people · one shop


Luke

Cory

Phil

Dave

Clint

Daniela

Simon

Andrew

Michael

Niko

Casey

Cat

Shah

Philip

Mark

Su

Jon

Alex

Aye

Jeremy

Klaus

Scott
Capabilities
The idea can change. The standard doesn't.
Three groups, one shop. Nobody hands work across a wall here, which is why the list below reads as one engagement rather than three quotes.
Because product, design, and engineering sit in the same room, we move from rough idea to running system without losing the thread in handoffs.
01
Product & Strategy
Deciding what is worth building, and then being held to that decision.
- Market and category analysisWhat the category already does, and the part of it everyone has agreed to tolerate.
- Audience research and segmentationWho is actually opening this, on what, and at what hour.
- Product strategy and roadmapShort enough that we can actually keep to it.
- Journey mapping and testingWatching someone use it before anyone here calls it good.
- Prototyping and validation sprintsA working answer in weeks, so the argument is about something real.
- Live-ops and operator toolingThe screens your own team lives in on a match day.
02
Design & Brand
Restraint on every surface, and no motion that needs a paragraph next to it.
- Experience and interaction designA control works when nobody notices they used it.
- Design systems and guidelinesDone when nobody has to ask a question to use it.
- Brand identity and architectureWe start by agreeing what the thing will not be.
- Art directionPhotography, type and field, decided once and held.
- Motion, 3D, and photographyTimed against a metronome, cut when it is decoration.
- Physical builds, in venues and in handSomething bolted to a stadium wall has to be right the first time.
03
Engineering
Live data arrives whether or not the build is ready for it, and the schedule does not move.
- Real-time systems and data pipelinesThe stat gets from the field to the user experience in real time.
- Native iOS and AndroidBuilt for both the latest and the three-year-old handset half the audience is holding.
- Web and full-stack developmentOne codebase somebody else can still work in next year.
- CMS architecture and integrationTested by asking a non-engineer to change one word.
- Performance engineeringAccuracy and speed delivered against business and product requirements.
- Production AI & agentsConnecting proprietary data to clean interfaces that answer in seconds and stay on the rails under real-world traffic.See the AI products we've shipped →
Contact
Two things get our attention.
A brief with a real problem in it, or a person who should be sitting at this table. Bring either one.